Pavel Koten
Pavel Koten
Level Designer & Level Artist
Brno, Czech Republic

About

Hi! My name is Pavel and I am a game dev veteran with nearly 20 years of experience in the industry, having contributed to 11 shipped titles, ranging from AAA productions to indie mobile games.

I like to take on the levels from an initial idea, through gameplay & visual blockouts towards the final look including modelling, texturing, lighting and set dressing.

My passion is any kind of world-building, telling stories through environment and set dressing. I love immersing myself with spaces that offer various solutions and exploration, thus immersive sim is my go-to genre.

I started mapping for the Half-Life series in my teenage years, releasing my first single-player mod in 2002. After the graduation I got hired as a level designer, and soon got interested in environment art, general game design and other aspects of game development. In recent years I also threw video game cinematography into the skill set mix, mainly thanks to the various community challenges I participated in.

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Skills

Level DesignEnvironment DesignGame Development3D ModelingEnvironment ModelingProp ModelingTexturingPBR TexturingHigh-poly ModelingLow-poly ModelingLightingGraphic DesignGame DesignScriptingVideo Editing

Software proficiency

3ds Max
3ds Max
Photoshop
Photoshop
Unity
Unity
Substance 3D Painter
Substance 3D Painter
Marmoset Toolbag
Marmoset Toolbag
Mixer
Mixer
Unreal Engine
Unreal Engine
Premiere
Premiere
DaVinci Resolve
DaVinci Resolve

Productions

    • Video Game
      Crime Boss: Rockay City
    • Year
      2023
    • Role
      Lead Level Designer
    • Company
      Ingame Studios
    • Mobile Game
      SHADOWGUN War Games
    • Year
      2020
    • Role
      Environment Artist
    • Company
      MADFINGER Games
    • Mobile Game
      SHADOWGUN Legends
    • Year
      2018
    • Role
      Lead Level Designer / Gameplay Designer / Scripter / Environment Artist
    • Company
      MADFINGER Games
    • Mobile Game
      UNKILLED
    • Year
      2015
    • Role
      Level Designer / Scripter / Graphic Artist
    • Company
      MADFINGER Games
    • Mobile Game
      Dead Trigger 2
    • Year
      2013
    • Role
      Level Designer / Environment Artist / Scripter
    • Company
      MADFINGER Games
    • Mobile Game
      Dead Trigger
    • Year
      2012
    • Role
      Level Designer / Scripter
    • Company
      MADFINGER Games
    • Mobile Game
      SHADOWGUN Deadzone
    • Year
      2012
    • Role
      Level Designer / Environment Artist
    • Company
      MADFINGER Games
    • Mobile Game
      SHADOWGUN + DLC
    • Year
      2011
    • Role
      Level Designer / Environment Artist / Scripter
    • Company
      MADFINGER Games
    • Video Game
      Silent Hill: Downpour
    • Year
      2012
    • Role
      Environment Artist
    • Company
      VATRA Games
    • Video Game
      MAFIA 2
    • Year
      2010
    • Role
      Environment Artist
    • Company
      2K Czech
    • Video Game
      El Matador
    • Year
      2006
    • Role
      Level Designer / Scripter
    • Company
      Plastic Reality Technologies

Experience

  • Lead Level Designer / Level Artist at INGAME STUDIOS
    Brno
    September 2020 - December 2024

  • Lead Level Designer & Senior Environment Artist at MADFINGER Games
    Brno, Czech Republic
    May 2011 - June 2020

  • Senior Environment Artist at VATRA Games
    Brno, Czech Republic
    November 2009 - April 2011

  • Senior Environment Artist at 2K Czech
    Brno
    June 2006 - October 2009

  • Junior Level Designer at Plastic Reality Technologies
    Brno, Czech Republic
    September 2005 - May 2006

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