Shadowgun Legends (Graphic Design)

Pavel koten sgl 04

In-game logos & branding.

Pavel koten sgl 05

In-game logos & branding.

Pavel koten pavel koten sgl 02

In-game billboards & ads.

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In-game billboards & ads.

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Screenshot in silhouettes taken by Michal Babjar / Pavel Cizek.

Pavel koten pavel koten gun

Promotional weapon poster. Weapon asset by Jan Zamazal.

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Few pages from the Gamescom 2016 press kit. I did concept, layout and print technicalities. Used screenshots taken by Michal Babjar / Pavel Cizek, weapon asset by Jan Zamazal.

Pavel koten pavel koten sgl 01s

Promotional screenshot. My part was setting mood, story, posing, composition. Final touches and polish by Michal Babjar. Characters, scenes and other assets by corresponding MADFINGER artists.

Pavel koten pavel koten sgl 02s

Promotional screenshot. My part was setting mood, story, posing, composition. Final touches and polish by Michal Babjar. Characters, scenes and other assets by corresponding MADFINGER artists.

Pavel koten pavel koten sgl 03s

Promotional screenshot. My part was setting mood, story, posing, composition. Final touches and polish by Michal Babjar. Characters, scenes and other assets by corresponding MADFINGER artists.

Pavel koten pavel koten sgl merch

Various merchandise ideas.

MADFINGER Games (2018) | mobile

Various graphic designs (both in-game & marketing) I was involved with.
Designs include logos, brands (mainly weapon and armor manufacturers), billboards, ads, printable brochure, promo screenshots etc.

Designs are often using in-game assets created by other team members (respective credits under specific images) or some stock vectors ("Raven Lords" skull by amazing HYDRO74).

Shadowgun Legends logo by Martin Polacek.