Mafia 2

Most of the props had also destructible phases.

Most of the props had also destructible phases.

Branding design for in-game cigarettes used throughout the game.

Branding design for in-game cigarettes used throughout the game.

2K Czech (2010) | PC, PS3, X360

On Mafia 2 I was responsible for creating and maintaining interior, mission & cutscene locations, which involved creating 3D & 2D assets (modular kits, props, textures, materials), set dressing & creating destructible props.

In several cases, I was given "older" location done by other 2K Czech artists and had to improve / polish it. And of course, sometimes sharing assets between artists happened (mostly detail props).

My art lead on locations was Petr Motejzik, other contributors to locations were Jiri Koten, Lukas Malina, Pavel Prochazka, Daniel Sklar and city artists (led by Pavel Cizek). Art director on the project was Roman Hladik.